EXPLORE THE DEMONSTRATION

You should have the visual experience of a man reaching down to get a book from a librarian. However, although the man reaching down is real, the library and the librarian are just a cleverly constructed 2D drawings on the pavement.

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Illusions in painting / See source article for historical dates

Bookworm

You should have the visual experience of a man reaching down to get a book from a librarian. However, although the man reaching down is real, the library and the librarian are just a cleverly constructed 2D drawings on the pavement.

TRY THIS

Look at the picture. What do you see?

FOLLOW THE SOURCES

History, evidence & image credit

FROM THE ILLUSIONS INDEX

Bookworm

Morales, R. and Macpherson, F. (July 2017), "Bookworm" in F. Macpherson (ed.), The Illusions Index. Retrieved from https://www.illusionsindex.org/i/bookworm.

Article text: CC BY-NC-SA 4.0. Read the original article ↗. Text is reproduced below; paragraph formatting is adapted for this archive. Media has its own terms.

Read the full article, references & demonstrations

Instructions

Look at the picture. What do you see?

Effect

You should have the visual experience of a man reaching down to get a book from a librarian. However, although the man reaching down is real, the library and the librarian are just a cleverly constructed 2D drawings on the pavement.

Illusion credit

Gregor Wosik (1955 –), a Polish street artist

The Bookworm street art illusion was created by Gregor Wosik (1955 –), a Polish street artist who presented his artwork in Mönchengladbach Rheydt, Germany in December 2015 (see Wosik).

Bookworm is one among a large number of anamorphic illusions in which a cleverly constructed two-dimensional painting looks like a three-dimensional object either when seen from the right angle (in perspective forms of anamorphism) or when viewed with a mirror in the right location (in mirror forms of anamorphism).

A famous early example is found in Hans Holbein the Younger’s The Ambassadors. When viewed from the bottom right, the otherwise distorted image in the bottom of the picture reveals itself to be a skull.

When viewed from the right perspective, the distorted skull in the middle should look like this This video from “brusspup” shows how powerful anamorphic images can be:

https://www.youtube.com/embed/tBNHPk-Lnkk

You can download and print out some of the images used in the video to re-create the effect for yourself. (See below.)

Perspective forms of anamorphic images are usually forms of ambiguous figure because while one can be fooled and experience the anamorphic images as 3-D objects, one can also often see them as distorted 2-D images. Unlike ordinary ambiguous, such as the duck-rabbit that you can see on the Illusions index, perspective anamorphic images require that you see the image from a particular angle.

The mirror form of anamorphic images has been explored extensively by artist István Orosz. Two examples of his are below. The second example is his most famous work, called Mysterious Island. A picture of author Jules Verne emerges when a cylindrical mirror is placed in the right location.Anamorphic images beautifully illustrate the fact that the light that falls on our retina, and the subsequent visual experience that you have, could be produced by a large number of different arrangements of objects and properties in the world in front of you. Both a 3-D object and a 2-D image can cause the same light to fall on your retina, which can then cause the same experience. When we look at ambiguous figures, our experience can flip and we can have an experience of two seemingly different things. In the case of anamorphic images, we can experience at different times an apparent 3-D object (which the anamorphic images fool us into having) and what is really there (the 2-D picture).

Anamorphic images also raise the philosophical question of whether we ever really directly see the way that the world is, or if we only really see an image or representation of the world that is generated in our mind (a sense-datum). See Crane & French (2016) for discussion of sense-data and related issues.

Below are a couple of anamorphic images that you might want to print out to recreate the effect in the video above.

References

Crane, T., and French, C., 2016. The Problem of Perception. In: Zalta, E. N., ed. The Stanford Encyclopedia of Philosophy. Metaphysics Research Lab, CSLI, Stanford University.

Wosik, G. Gregor Wosik. Available online: http://www.klassiko.de/

Wosik, G. (2015). Bookworm [Photograph]. Available online: http://www.klassiko.de/?p=718

Article links

Media & demonstrations

Open source links to use interactive demonstrations and embedded recordings. Source media credits and license labels are reproduced as supplied.

One could experience this image as depicting either a 2D or 3D object. ↗

Source license label: Gregor Wosik (2015).

Source credit: http://www.klassiko.de/?p=718

Image courtesy of the National Gallery under a Creative Commons licence ↗

Source license label: Not specified for this media item.

Image demonstration ↗

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Image demonstration ↗

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Image demonstration ↗

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Image demonstration ↗

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Image demonstration ↗

Source license label: Not specified for this media item.

https://www.youtube.com/embed/tBNHPk-Lnkk ↗

Source license label: Not specified for this media item.

Frequently asked questions

What is Bookworm?

You should have the visual experience of a man reaching down to get a book from a librarian. However, although the man reaching down is real, the library and the librarian are just a cleverly constructed 2D drawings on the pavement.

What should I look for in Bookworm?

Look at the picture. What do you see?

What explains Bookworm?

You should have the visual experience of a man reaching down to get a book from a librarian. However, although the man reaching down is real, the library and the librarian are just a cleverly constructed 2D drawings on the pavement.